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Vidsly

Comparison

A Leonardo alternative that turns the art into video.

Beautiful stills are the easy half. The hard half is thirty of them that agree with each other, in the right order, moving, with a voice over the top. Vidsly generates the art and then does the hard half.

01Scope

Two different jobs.

Pick by what you need to exist at the end, not by feature count.

An image platform

Leonardo

You generate stills and take them away. If the image is your deliverable, that is exactly the right shape of tool.

  • You get stills
  • You assemble the video

A video pipeline

Vidsly

Image generation is one of five stages — script, voice, scene art, motion, mix — and the output is a finished MP4 in 9:16 or 16:9.

  • You get an MP4
  • One character held across scenes
  • Motion, voice and mix included
02The image layer

Six engines, one picker.

All six are live and selectable per job. The two numbers that decide which one you want are the price and how many reference images it will actually accept.

Live image engines

credits per standalone image
  • GPT Image 2Default

    100 / 400 / 1,500 credits by quality1 ref

    Strongest at stylised illustration.

  • Seedream 4.0

    100 credits10 refs

    Cheapest with full multi-reference support.

  • Nano Banana

    100 credits10 refs

    Fastest, and the best at precise localised edits.

  • Recraft V3

    100 credits1 ref

    True vector and illustration styles.

  • Imagen 4 Ultra

    200 credits0 refs

    Photorealism specialist, no reference support.

  • FLUX 1.1 Pro Ultra

    200 credits0 refs

    Cinematic photorealism, no reference support.

Scene images inside a video are priced on the quality tier rather than the engine — and on the unlimited lane they are inside the same zero as the motion clips, which is often the larger saving of the two.

03The other four stages

Thirty images that agree with each other.

Anyone can generate a striking frame. A video needs the frame after it to share a character, a palette, a light source and a camera logic — and needs a voice cut to it, a bed under it, and an encode at the end. That sequence problem is where an image tool stops and this one starts.

Vidsly derives one canonical character sheet per job and points every scene at that sheet rather than at the previous frame, so drift never compounds. A cinematography pass plans one camera arc across all the shots. Each still becomes a clip cut to the length of the line under it. Then the mix, then a single MP4.

On the unlimited lane all of that costs zero credits per clip, images included, from $29 a month — at a 480p source, in a relaxed queue, paced at a daily clip count we print.

6
image engines
Selectable per job
0
credits per clip, images included
Unlimited lane
20–60
clips a day, by plan
Resets midnight UTC
$29
a month for the lane
Creator and up
04When an image platform wins

Three briefs we lose, honestly.

  1. The image is the deliverable

    If what you are shipping is a still — a poster, a thumbnail, concept art, a print — buy an image platform. Our image layer exists to feed a video pipeline, and it is tuned for scene coherence across a sequence rather than for perfecting one frame.

  2. You want to train your own model

    Vidsly has no fine-tuning, no custom model training and no style-training on your own dataset. You choose an engine and a style from a fixed set. If a house look has to live inside a model you own, that is a different product category.

  3. You want a canvas to art-direct in

    We are not a studio for iterating one image forever. Vidsly generates a scene per beat as part of a render, and the controls are the ones a sequence needs — style, camera move, character reference — not a full editing surface.

We publish no comparison of anyone else’s image quality, model count or pricing, here or anywhere. We have not benchmarked them, and a vendor grading its own competitor is worth nothing to you.

05Questions

What people compare on.

What is the difference between Leonardo and Vidsly?
What you have at the end. Leonardo is an image platform: you generate stills and take them away. Vidsly is a video pipeline where image generation is one of five stages — script, voice, scene art, motion, mix — and the output is a finished MP4 in 9:16 or 16:9. If the image is your deliverable, buy the image platform. If the image is a frame inside something longer, the surrounding four stages are the whole point.
Which image engines does Vidsly run?
Six, all selectable: GPT Image 2 (the default), Seedream 4.0, Nano Banana, Recraft V3, Imagen 4 Ultra and FLUX 1.1 Pro Ultra. Reference-image support differs by engine — ten references on Seedream 4.0 and Nano Banana, one on GPT Image 2 and Recraft V3, and none on Imagen 4 Ultra or FLUX 1.1 Pro Ultra, which are text-to-image only.
What does a standalone image cost?
100 credits on Seedream 4.0, Nano Banana and Recraft V3; 200 on Imagen 4 Ultra and FLUX 1.1 Pro Ultra; and 100, 400 or 1,500 on GPT Image 2 depending on the quality tier you pick. Credits come from one monthly balance shared with narration and paid video clips, and they roll over for up to 90 days. There are no standalone credit packs, but on a paid plan you can top up with another month of your plan's credits, at the plan price, from your dashboard.
Are the scene images inside a video charged separately?
On the paid video engines, yes — a scene is a clip plus one image, and the image is priced on the quality tier. On the unlimited lane, no: the scene images are inside the same zero as the motion clips. That is worth knowing, because on the metered lane the image is often the larger half of a scene's cost.
How does the same character stay the same across scenes?
Upload a reference image or describe them once, and Vidsly derives a single canonical character sheet for the job. Every scene image references that one sheet rather than the previous frame, so the drift you get from chaining references never starts and scene 12 is the same person as scene 1.
Does Vidsly do fine-tuning or custom models?
No. There is no model training, no LoRA, no style training on your own images. You pick one of six engines and one of six scene styles — the default is a photoreal cinematic still — and the character sheet is how you hold a look across a video. If a trained model is a requirement, this is the wrong tool and we would rather say so here.
What happens to the art after it is generated?
A cinematography pass plans one coherent camera arc across the whole video, then each still becomes a motion clip cut to the length of the narration line it sits under, a music bed is ducked underneath, and the whole thing encodes to a single MP4: H.264, AAC, 24fps, no watermark on any plan.
How much does the video half cost?
On the unlimited lane, nothing per clip — a whole generation is 0 credits, motion and scene images together, included from Creator at $29 a month. The limit there is a daily clip allowance of 20 on Creator, 40 on Pro and 60 on Studio, resetting at midnight UTC. A video needing more clips than the day has left starts now with what fits and finishes automatically after the midnight-UTC reset — over up to 5 days for a very long one. You never re-submit it, and it never costs credits. That lane renders a 480p source (720p on Unlimited Premiere, Pro and Studio; 1080p on Unlimited Ultra, Studio) and the delivered 1080p file is scaled up from it; the paid Director's Cut and Seedance engines are native 1080p and cost credits.

Make the art move.

Free to sign up, no card. The unmetered video lane starts at $29 a month.