Comparison
A Leonardo alternative that turns the art into video.
Beautiful stills are the easy half. The hard half is thirty of them that agree with each other, in the right order, moving, with a voice over the top. Vidsly generates the art and then does the hard half.
Two different jobs.
Pick by what you need to exist at the end, not by feature count.
An image platform
LeonardoYou generate stills and take them away. If the image is your deliverable, that is exactly the right shape of tool.
- You get stills
- You assemble the video
A video pipeline
VidslyImage generation is one of five stages — script, voice, scene art, motion, mix — and the output is a finished MP4 in 9:16 or 16:9.
- You get an MP4
- One character held across scenes
- Motion, voice and mix included
Six engines, one picker.
All six are live and selectable per job. The two numbers that decide which one you want are the price and how many reference images it will actually accept.
Live image engines
credits per standalone imageGPT Image 2Default
100 / 400 / 1,500 credits by quality1 refStrongest at stylised illustration.
Seedream 4.0
100 credits10 refsCheapest with full multi-reference support.
Nano Banana
100 credits10 refsFastest, and the best at precise localised edits.
Recraft V3
100 credits1 refTrue vector and illustration styles.
Imagen 4 Ultra
200 credits0 refsPhotorealism specialist, no reference support.
FLUX 1.1 Pro Ultra
200 credits0 refsCinematic photorealism, no reference support.
Scene images inside a video are priced on the quality tier rather than the engine — and on the unlimited lane they are inside the same zero as the motion clips, which is often the larger saving of the two.
Thirty images that agree with each other.
Anyone can generate a striking frame. A video needs the frame after it to share a character, a palette, a light source and a camera logic — and needs a voice cut to it, a bed under it, and an encode at the end. That sequence problem is where an image tool stops and this one starts.
Vidsly derives one canonical character sheet per job and points every scene at that sheet rather than at the previous frame, so drift never compounds. A cinematography pass plans one camera arc across all the shots. Each still becomes a clip cut to the length of the line under it. Then the mix, then a single MP4.
On the unlimited lane all of that costs zero credits per clip, images included, from $29 a month — at a 480p source, in a relaxed queue, paced at a daily clip count we print.
- 6
- image engines
- Selectable per job
- 0
- credits per clip, images included
- Unlimited lane
- 20–60
- clips a day, by plan
- Resets midnight UTC
- $29
- a month for the lane
- Creator and up
Three briefs we lose, honestly.
The image is the deliverable
If what you are shipping is a still — a poster, a thumbnail, concept art, a print — buy an image platform. Our image layer exists to feed a video pipeline, and it is tuned for scene coherence across a sequence rather than for perfecting one frame.
You want to train your own model
Vidsly has no fine-tuning, no custom model training and no style-training on your own dataset. You choose an engine and a style from a fixed set. If a house look has to live inside a model you own, that is a different product category.
You want a canvas to art-direct in
We are not a studio for iterating one image forever. Vidsly generates a scene per beat as part of a render, and the controls are the ones a sequence needs — style, camera move, character reference — not a full editing surface.
We publish no comparison of anyone else’s image quality, model count or pricing, here or anywhere. We have not benchmarked them, and a vendor grading its own competitor is worth nothing to you.
What people compare on.
What is the difference between Leonardo and Vidsly?
Which image engines does Vidsly run?
What does a standalone image cost?
Are the scene images inside a video charged separately?
How does the same character stay the same across scenes?
Does Vidsly do fine-tuning or custom models?
What happens to the art after it is generated?
How much does the video half cost?
Make the art move.
Free to sign up, no card. The unmetered video lane starts at $29 a month.




