No credits

An AI video generator that doesn’t spend credits.

Not a bigger allowance. Not a cheaper credit. On our unlimited lane the cost function returns 0 before it looks at your clip length, your scene count or your image quality — because those two engines run on hardware we own instead of an API we resell.

01 / Two lanes

One is metered. One isn’t. You pick per video.

We are not going to tell you nothing on Vidsly costs credits — three of our video engines do, and they are the ones that render native 1080p. The difference is that you are never forced onto them.

Lane AThe unlimited lane

0 credits

Included from $19/mo

Credits per motion clip
0
Credits per scene image
0
Source resolution
480p, or 720p on Pro
Clip length
2–6 seconds
Runs on
our own GPU fleet
Volume control
30–60 clips a day, paced
Speed
relaxed queue

Lane BThe paid engines

metered

Drawn from monthly credits

Credits per motion clip
500–1,650
Credits per scene image
100–1,500
Source resolution
native 1080p or 720p
Clip length
up to 12 seconds
Runs on
third-party model APIs
Volume control
your credit balance
Speed
fast

Both lanes run the same pipeline in front of them — the same script writer, the same 53 narration voices, the same character consistency, the same music mix, the same MP4 at the end. What changes is which GPU renders the motion and therefore who gets an invoice.

02 / Why credits exist at all

Metering is architecture, not greed.

If your product forwards each clip to a model API, your cost of goods rises in a straight line with the number of clips your customers make. There is no pricing plan that survives that except one that meters clips. Every tool in this category that resells fal.ai, Runway, Kling or Veo is in exactly that position, and a credit is simply the unit they use to pass the invoice through — which is also why a credit’s purchasing power can change when the invoice does.

We are in that position too, for three of our engines, and we price them accordingly. For the other two we are not, because we run the fleet. A fixed monthly hardware bill does not care whether a machine rendered one clip or forty; it only cares whether the day’s GPU-hours were there. So the constraint we pass to you is the one we actually have — a number of clips per day — instead of a currency.

The daily allowance paces your render. It does not refuse it. 30 clips a day on Creator, 40 on Pro, 60 on Studio, resetting at midnight UTC, with a 720p clip counting as two. Submit more than today’s remainder and the clips that fit start now while the rest queue for the reset and resume on their own. No error, no upgrade prompt, no splitting the video yourself.

Your first unlimited video ignores the allowance entirely, once per account.

03 / The free tier

Free is a narration trial, not a video trial.

Plenty of tools let you believe otherwise until the credit balance runs out mid-render. A free Vidsly account cannot make an AI video, and we would rather you knew that before signing up than after.

What it is good for: writing a script, hearing the voices, seeing the studio. The unmetered lane starts at Creator, $19 a month.

Free account

no card
Credits at signup
150
Daily top-up, first 30 days
up to 10 — it does not accumulate
Cheapest full AI video scene
900 credits
Can a free account make an AI video?
No
Card required to sign up
No
04 / Questions

The ones a burned buyer asks.

What does 'zero credits' actually mean here?

It means the billing code returns zero before it looks at anything else. When a job names one of our two self-hosted engines, the cost function short-circuits to 0 — it never reaches the clip length, the scene count or the image quality tier. So a two-scene test and a thirty-scene long-form video cost exactly the same: nothing. The scene images are inside that zero as well, which matters, because on the metered lane the image is often the larger half of the bill.

Then what do the monthly credits on those plans pay for?

The other lane. Creator includes 40,000 credits a month, Pro 100,000, Studio 200,000, and that one balance pays for narration, standalone images and the paid native-1080p video engines. If you never touch the paid engines, the balance simply funds a lot of narration. Unused credits roll over for up to 90 days.

So some things on Vidsly do cost credits?

Yes, and we would rather say so on this page than have you find out on your second video. Three paid video engines are priced in credits because they run on third-party model APIs we pay per call. Narration is 1 credit per 10 characters. Standalone images are 100 to 1,500 credits depending on engine and quality tier. What costs nothing is a generation on the unlimited lane — clips and scene images — and that is the lane you get from $19 a month.

How is a no-credit lane sustainable?

Because it is not a discount, it is a different cost structure. Every other engine in our Studio forwards your clip to fal.ai and we get an invoice per call, so metering is the only sane way to price it. The unlimited pair runs on a GPU fleet we operate, where our bill is a fixed monthly cost for machines that are either busy or idle. What we manage is GPU-hours per day, not dollars per clip — which is exactly why the limit is expressed as a count of clips per day rather than as a credit balance.

Is there a catch?

Three, stated plainly. The lane renders a 480p source (720p on Pro), and the delivered 1080×1920 file is an upscale of that, not a native 1080p render. It is a relaxed queue — roughly a couple of minutes of GPU time per 480p clip and ten to twelve per 720p clip, before queue time, with an email when it lands. And there is a daily clip allowance of 30 on Creator, 40 on Pro, 60 on Studio. That allowance paces a long render across days; it does not refuse the job.

Are there credit top-up packs if I run out?

No. Credit packs were retired and the purchase endpoint is closed. Every plan from $4 a month includes its monthly credits, and the unlimited lane needs no credits at all. If your credit balance runs out mid-month, the unlimited lane keeps working — that is most of the point of it.

Can I test it without a credit card?

You can sign up free with no card. The free tier starts with 150 credits and then tops back up to 10 a day for your first 30 days — a top-up rather than a grant, so idle days bank nothing. That is enough to write a script and hear the voices, and it is not enough for a full AI video scene, which starts at 900 credits. Free is a narration trial; the unlimited lane starts on Creator at $19.

What happens if a render fails?

On the paid lane, credits are refunded automatically and idempotently. On the unlimited lane there is nothing to refund, because nothing was charged — a failed render costs you the wait and nothing else.

Related: the unlimited lane in full, publishing a channel on it, or what each plan includes.

Stop counting clips.

Start a render on the unlimited lane and watch the credit balance not move.